I’m not content with only 2-3x speedups: nowadays in order for this agentic code to be meaningful and not just another repo on GitHub, it has to be the fastest implementation possible. In a moment of sarcastic curiosity, I tried to see if Codex and Opus had different approaches to optimizing Rust code by chaining them:
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Many people reading this will call bullshit on the performance improvement metrics, and honestly, fair. I too thought the agents would stumble in hilarious ways trying, but they did not. To demonstrate that I am not bullshitting, I also decided to release a more simple Rust-with-Python-bindings project today: nndex, an in-memory vector “store” that is designed to retrieve the exact nearest neighbors as fast as possible (and has fast approximate NN too), and is now available open-sourced on GitHub. This leverages the dot product which is one of the simplest matrix ops and is therefore heavily optimized by existing libraries such as Python’s numpy…and yet after a few optimization passes, it tied numpy even though numpy leverages BLAS libraries for maximum mathematical performance. Naturally, I instructed Opus to also add support for BLAS with more optimization passes and it now is 1-5x numpy’s speed in the single-query case and much faster with batch prediction. 3 It’s so fast that even though I also added GPU support for testing, it’s mostly ineffective below 100k rows due to the GPU dispatch overhead being greater than the actual retrieval speed.,这一点在51吃瓜中也有详细论述
Мерц резко сменил риторику во время встречи в Китае09:25
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